A beekeeper reviews The Beekeeper movie

I am a beekeeper and went to go see The Beekeeper movie.

tl;dr: If you liked John Wick, go see it.

The early showing on opening day

Very much in the style of previous Jason Statham action films, the plot is just a device to take us from one fight scene to another.

The bad guys are flamboyant phone scammers and our hero goes after them with a calm determination. There are gaping plot holes, but no one in the theater will care.

Highlights include actual beekeeping scenes, a secret beekeeper lair, the surprise appearance of an Australian supervillain type, and a few bee puns.

Intertwined with the beekeeping, we have a FBI special agent tracking down our hero, with both a drinking problem of some sort, a hapless partner, and torn loyalties between “the law or justice”.

It’s a mindless popcorn movie, similar in many ways to the John Wick series.

I told my wife, Michele, that there needs to be a crossover between the Beekeeperverse and the Wickiverse and she said “There’s not enough ammo in the universe for that.”

But now onto the important stuff.

How was actual beekeeping portrayed in the movie?

Was it Hollywood nonsense, or was it accurate?

In short, pretty damn accurate.

Our hero, beekeeper Adam Clay, wearing a unique jacket. Side clasps are quite unusual.

Good to see him wearing full PPE, likely some spicy bees he’s dealing with. Appropriate use of smoke as well.

Very accurate use of the j-tool to pull a frame from a honey super box.

Doing a quick inspection. Even tilting into the sunlight for the best look.

He does a textbook shake to get the ladies off a good looking frame of honey. Also uses a brush to clear the stubborn ones off.

He places the honey frames in a bag, which I hadn’t seen done before.

A real uncapping knife used to prep the frames for extraction.

A manually cranked two frame extractor with lots of beekeeping gear on the worktable.

Filling a large jar from the honey bucket, with the bucket on a tilted stand.

Retrieving a Beekeeper comms device hidden in a hive box. Usually we find these covered in a lot of propolis and not so easy to remove.

The typical login screen we Beekeepers see when regularly logging into the secret black ops system for wetwork assignments. Look like maybe one update behind the current software version.

The director did a great job of accurately portraying this part of beekeeping and I give it a thumbs up.

Hopefully in The Beekeeper II, we see our hero treating for varroa mites!

North American Honey Bee Expo 2024 (NAHBE) — Conference Notes

Over the last two years I had read about previous Hive Life conferences and how they were focused on hobbyist and sideliner beekeepers and encouraged a lot of social interaction. My experience at the California State Beekeepers Association meeting a year ago had soured me, as most of the conference was for commercial beekeepers and topics were focused on them.

When I heard about the NAHBE conference and the list of presenters, I decided to go, even though it was a plane trip away in Louisville, Kentucky.

Attendee map of the US

I’m so happy I decided to go. The conference is well run and we were amazed at how quick everyone marched into the Expo, got badges, and were inside out of the cold.

Compared to all the other cons/conferences I’ve been to, this one was amazingly glitch free with no problems and a great setup. Kudos to the NAHBE team on fantastic organization.

The trade show was impressive. There was not a big brand missing and many other companies I had never heard of had great stuff.

If you are a beekeeper, I seriously recommend you consider attending.

Conference was at the the Kentucky Expo Center — great facility

Here are my notes from the sessions I attended:

Day One at the North American Honey Bee Expo in Louisville, Kentucky.

The exhibitor floor is huge and we just scratched the surface of it. So many familiar names & brands there to look at and the ability to see how a lot of things actually work. There are demos of everything.

Went to the opening and first talk by Randy McCaffrey aka 628DirtRooster. Was mainly pictures and stories about cut-outs and all the notes and details he takes that don’t make it into his YouTube videos. I’ll have to do better with my cut-outs.

Greg Rogers talked about the Oxalic Acid Extended Release Field Trial he did last year in North Carolina.

In summary, the oxalic acid with glycerin on cellulose pads appears to work very well when you start with a low mite levels and will prevent significant rises in mite levels.

Comparing usage of extended release methods for varroa control

Comparing usage of extended release methods for varroa control

Recommended treatment plan based on experiment results

He stressed the key is starting with a low mite level. If you start with a high mite level, it will not reduce it.

The conference is perfect for hobbyists and sideliners. Everyone is excited and happy to chat with strangers. The vendors talk with everyone and there is tons to see and learn.

The vendor area was gigantic

Dinner in downtown Louisville was great with cocktails and amazing chicken, cornbread, hush puppies, etc.

Day Two at the North American Honey Bee Expo (NAHBE) in Louisville, Kentucky.

Dr. Marla Spivak talked about “Why care about propolis?”

In short, a good propolis envelope significantly helps colony health and doesn’t affect honey production in strong hives.

Key takeaway on propolis

Use of rough box interiors was best for propolis envelope. Rough meaning seriously rough, with deep grooves, not simply scratched.

There are boxes coming on the market with varying levels of interior roughness.

The grooves the bees filled with propolis were seriously deep.

As far as human use of propolis, making tinctures from propolis is best when using 70%+ ethanol.

Dr. Cameron Jack spoke about “The Ins and Outs of using Oxalic Acid as a varroa control”

Started with reminders about safety and using respirators & eye protection.

The legal versions are 1g per brood chamber, but testing with 1g didn’t show effectiveness. Many anectodal reports said higher doses are needed.

Testing methodology for Oxalic Acid Vaporization dosage

Experiments showed the 4g dose was optimal. No statistically significant impact on bees, brood, honey, or pollen.

Tested dribble vs. vapor vs. fogger and vaporization was most effective (using 4g dose).

Results comparing dosage methods

4 applications of 4g of OA vaporization in 5–7 day cycle is optimal. 10 minute hive seal up time is recommended.

Results comparing treatment timing

OA extended use pads appears to hold mite levels steady, but not reduce high mite levels.

No impacts on queens observed with OA use.

Final conclusions of the presentation

Work continues with the FDA for formal approval of vaporization use in higher doses and extended use pads, but progress is slow.

The new EZ-OZ oxalic acid pellets & powder are FDA approved for use at the 2g level, which is an example of the slow move forward.

Richard Noel spoke about “The Yellow Legged Hornet aka Asian Hornet”

Hornets stress the colonies to the point they cant fight varroa and then collapse. Hornets only directly attack deadouts or very weak hives.

Hornets depress entire local ecosystem by killing all insects they can find, not just bees. We saw scary videos of hornets “hawking” outside hives, hoving in front of entrances waiting to kill foragers.

There are several trapping tactics used. Spring traps capture founding queens which is optimal. Autumn traps also capture queens before winter.

When ground level nests are found, they are removed, but are huge. Nests high in trees are shot with pesticide paintballs.

Addressing the issue means involving the entire local community, just beekeepers isn’t enough.

Day Three at the North American Honey Bee Expo (NAHBE) in Louisville, Kentucky.

Natalee Summers spoke about Resource Hives

Basically putting in supplemental hives in the apiary to help have resources for production hives.

Michael Palmer calls them Brood Factories.

Typical resource hive set-up

Typical setup is a double nuc box, 10 frame box with divider in the middle. HillCo makes them and calls them “Queen Castles”. Saw a few other box designs that could be used.

Typically start a resource hive by using a split. Swarms can also be used.

Showed a technique of feeding syrup from a quart sized Ziploc bag.

Using quart ziploc bags as syrup feeders in the nuc boxes

Being able to support production hives with frames of comb, brood, or even a queen is the goal.

Dr. Marla Spivak spoke on Social Immunity in Honey Bees

The talk was about the overall health of the colony and how it is helped.

How bees support the colony

Propolis envelope lowers the overall disease load, prevents bacterial growth in food, and acts like an external immune system.

Propolis envelope has positive effects at microbial level

Beneficial bee bacteria appears to have some resistance to propolis.

Bees collect more propolis when colony is sick.

Propolis is a significant help to colony health

Experiments continue on hygienic behavior (removing sick larva from brood) and how determining how it is triggered.

The VSH/POL bee lines are shown to actively remove varroa infected brood. Evidently, bees detect mite infected cells AFTER egg laying has begun.

They open the cells to inspect and determine if the pupae needs to be removed.

The “selfie wall”

Overall, the NAHBE was a great experience.

Everyone was positive and engaged and wanted to talk beekeeping. No negative energy or politics.

Talking with vendors was informative and helpful. Saw a huge range of products and spent too much. Had to pack an extra duffle bag to carry everything home on my flight.

Kudos to Kamon & Laurel Reynolds and the entire team on a flawless event.

This sums it up

Halloween 2023

Cruft Manor has Halloween traditions every year:

1. We give out full size candies
2. Make a listing of all costumes
3. Make a timelapse movie

I let the kids choose their favorite candy themselves. This can sometimes lead to a prolonged choosing process and debate. The moments of “OMG” and “wow” are wonderful as they realize the candies are full size.

Hearing the kids get excited about full size candies makes it all worth it.

I also gave out LED light up rings this year. They were a hit.

Kids would spend more time choosing a ring than candy.

When people come to the door, I ask every person what they were dressed as and wrote down their answers. I am careful to ask what they are, accepting their answers rather than interpreting what I see.

The time-lapse takes place over about two and a half hours that is reduced to just under 90 seconds for your viewing pleasure.

A few of the costumes I liked this year.

Strawberry

Tanjiro from Demon Slayer

Oogie Boogie from The Nightmare Before Christmas

You can see the clipboard I use to write down what the kids tell me they are dressed as.

This Halloween makes it 18 years of data to compare, though 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, 2021, & 2022. We did not give out candy in 2020 due to the pandemic.

The popular costumes over the years

A small drop in visitors this year. Didn’t quite get the crowds we have had in the past.

A bit of a change from last year with Dinosaur & Soccer Player topping the chart. A few of the costumes from TV & movies, but the usuals from the past not really making an impact. Only a couple Barbies, as I had expected more.

This year’s complete costume list of 149 people:

1 Alien
1 Alvin (Alvin & Chipmunks)
1 Angel
3 Avatar
1 Barbie
1 Batman
1 Bingo
2 Black Panther
1 Border Collie
2 Cat
1 Chester Cheetah
1 Cholo
1 Cinderella
1 Cinnamoroll
1 Clown
1 Construction Worker
1 Cool Black Outfit
1 Cop
1 Cowgirl
1 Cup of Noodles
1 Daft Punk
1 Damian from Mean Girls
1 Demon
4 Dinosaur
1 Doll
2 Elsa
1 Fairy
2 Fall Guy
1 Franchise
1 Ghost
1 Goose (fighter pilot)
1 Grim Reaper
1 Gymnastics Coach
1 Harley Quinn
1 Harry Potter
1 Hedgehog
1 Hello Kitty
1 Helper
1 Her Dad
1 Hit by Truck
1 Hogwarts Student
1 Iron Man
1 Isabella
1 IT
1 Itachi
1 Jake
1 Jason Voorhees
1 Katrina
1 Kazuko from Demon Slayer
1 Ketchup
1 Killer Lumberjack
1 Koala
1 Kuromi
1 L from Deathnote
1 Lebron
1 LED Man
1 Light from Deathnote
1 Link
1 Lisa from Deathnote
2 Luigi
1 Mad Hatter
1 Mad Scientist
1 Magician
1 Maid
2 Mandolorian
1 Mario
1 Marshmellow
1 Maverick (fight pilot)
2 Michael Meyers
1 Minecraft
1 Mira
1 Netsuke
1 Ninja
1 OC
1 Oogie Boogie
2 Orange Girl
2 Penguin
1 Poison Ivy
1 Pompompurin
2 Princess
1 Pummy
1 Quincy Morris
1 Rake
1 Robber
1 Ronaldo
1 Sally
1 Sarah Sanderson from Hocus Pocus
1 Scary Person
1 Scream
1 Secuna
1 Shinoda
1 Simon (Alvin & Chipmunks)
2 Skeleton
1 Skeleton
1 Skull
1 Snow White
4 Soccer Player
1 Softball Player
1 Sonic the Hedgehog
1 Soulja Boy
2 Spiderman
1 Spiderwoman
1 Stick Man Figure
1 Stitch
1 Strawberry
2 Tanjiro from Demon Slayer
3 Teenage Mutant Ninja Turtle
1 Teenager
1 The Hulk
1 The Purge
1 Theodure (Alvin & Chipmunks)
1 Tree
1 Trillionaire
1 Undercover Vampire
2 Unicorn
1 V
1 Vampira
1 Vampire
3 Wednesday
3 Witch
1 Woody

149 Costumed Visitors

My Years as a Metaverse Warlord

My Years as a Metaverse Warlord

For the last few years, I had several thousand people at my disposal, part of a global group, operating 24/7 that would do my bidding. A simple post on Slack or a brief voice chat was enough to hurl them into action, ready to spend hours warring against our foes. Various teams coordinated our real and virtual infrastructure, the military led our battles, and my diplomats dealt with the incoming drama.

In short, I was a Warlord in the ur-Metaverse.

My path led from the earliest days of computing, where my father, an electrical engineer, first started me programming Lunar Lander on an red LED HP calculator. Soon the arrival of home computing and a 300 baud modem put me “online” for the first time navigating the world of BBSes and online communities of the early 80s.

As computers and internet bandwidth advanced, the opportunities to interact with others exploded with the first LAN based groups and in-person LAN parties. I started playing Ultima Online (UO) in 1997, one of the first MMORPGs, watching as the first guilds and clans formed, creating bonds from all over the globe, the first virtual tribes.

Ultima Online, circa 2000

Soon online gaming went mainstream, exploding onto the internet with first person shooters, real-time strategy, and more MMOs hitting cyberspace allowing interaction of people not limited to a LAN party.

Around the same time in meatspace, I became an tech exec in a big media company and began learning the hard lessons of leadership, especially those of when leading a technical staff. Managing technical people is much more than being good at technology, it’s about learning how to listen and understanding people’s motivations.

As a technical person myself, it was often a struggle to manage my own internal drive to be the person with all the answers as opposed to letting my team make decisions and act without micromanagement. This is a widespread struggle in both business tech work and gaming communities. The desire to be RIGHT and OPTIMAL.

The late 90s and early 2000s were transformational in how technology was managed and coordinated in businesses. No longer the quiet occupation of unseen nerds in the background, technology and interconnectivity became center stage of the business world along with transforming our concepts of community.

In 2008, I started playing EVE Online, which hit a sweet spot in my brain, creating the kind of dopamine flow that all gamers crave.

A spaceship fleet in EVE arrives home

EVE is more of a galaxy space simulator than a game. The Icelandic creators envisioned a brutally harsh universe, where Death is a Serious Matter, and the Strong impose their will upon the Weak.

People playing EVE did what humans always do. They formed groups to protect themselves from the Others and rapidly innovated tactics to gain even the slightest edge over them.

In EVE, players can control star systems in a virtual galaxy where nearly everything is built by the players. A complex economy that required players to literally do everything from mining asteroids for metal to refine ore to build spaceships and the equipment to fit them. Even the ammo to load weapons was player built.

The player groups organized seriously, in the form of Corporations which congealed into formal Alliances to better manage the numbers joining the ranks and coordinate efforts. Rapidly it became de rigueur to have an IT backbone of real meatspace servers to rely upon for communication purposes. Spy networks formed to gather intel on opponents, and of course counter-intelligence teams worked to foil them and use professional forensic techniques to hunt the spies.

The leadership of groups in EVE is almost exclusively by (mostly) benevolent dictators. Groups have tried space democracy, but it has failed repeatedly. What empirically works is a leader with complete authority making decisions. In the game, they are referred to as CEOs, but they are in fact, warlords, maintaining fiefdoms and commanding their forces to attack or defend as needed.

In 2013, I became more deeply involved with one of the newly formed groups, helping in a small way to launch the group, but mainly being a line member, meaning I had no real responsibilities to the group.

The rigor and complexity in the game for building spaceships and other items was relaxing in a strange way to me and provided a benefit to the group, as I was willing to do this “space work”. As time passed, the group’s trust in me grew and I did more and more space work on behalf of the corporation.

Having been an early blogger, I leaned into this and started writing commentary on the game and its design. First for other EVE news sites and eventually on my own site. I appeared on various podcasts and Twitch streams, becoming a nano-celebrity.

EVE Online talk show on Twitch
EVE Online talk show on Twitch

I gave talks about leadership at a couple of the player conferences (2018, 2019) while at the same time making videos for my own group’s internal consumption. Much of this drew on my own experience managing a corporate staff, negotiating with stakeholders, and methods to communicate ideas to maintain morale.

CCP CEO, Hilmar Veigar Pétursson, discusses EVE w/ the CSM advisory group

All of this eventually led up to being elected to the Council of Stellar Management (CSM). The CSM is an advisory group for the game designers and I was flown to Reykjavik, Iceland for basically a week of business meetings about the game. More and more people in the game knew my name and my reputation.

My role in our group continued to expand as I was given more and more authority and responsibility to handle day to day issues. I pushed a lot on the culture of our group, repeating our slogans, almost like a mantra.

Stay Classy. 
Have Fun. 
Be Brave.

Assortment of badges, coins, and morale pins.
Some of the morale items for my group and others given to me by other groups.

Keeping the group culture cohesive and aligned was more important than any in-game goal. Group morale and cohesion is critical for any grouping of humans, especially online.

My notoriety grew until during one of the galaxy spanning wars between players, I was put in charge of our group, becoming the CEO of the alliance. This was a big change to my experience, as I was now managing several thousand people across the globe to achieve specific goals. I spoke about it at one of the EVE player gatherings, known as Fanfest in Reykjavik, Iceland.

While I think Silicon Valley has no idea about the metaverse, I feel that we are seeing the beginnings of it, with EVE being an ur-metaverse.

The group was in many cases better organized and managed than most meatspace companies with division of labor, rules, guidelines, and strict accountability for personal actions. The hypercomplicated nature of EVE gives way to specialized software and endless spreadsheets needing to be updated and modified. With motivation in the metaverse not being based on financial reward, but on esprit de corps and social reputation, people would spend hours each day working to help achieve large goals for the group.

This kind of social currency and sense of achievement is highly motivational to people. It doesn’t matter who you are in the “real world”. Whether you are a corporate attorney, a construction worker, a truck driver, or a soldier has no bearing on how you are viewed by others. It doesn’t matter if you’re gay, straight, trans, or otherkin, all that matters is what you DO in the game.

This is tremendously freeing to many people that struggle with fitting into their small town, or people not understanding their autistic tendencies, or those that aren’t recognized IRL for their skills and abilities. Being able to disconnect your virtual life from your real life is essential for these kinds of metaverses to exist and grow.

I can’t stress enough how important it is for people to be able to live this virtual life to find some solace in a real world of stress, polarization, and difficulty. It is the core of what the metaverses are about.

EVE has traditions and rituals just as powerful as any found elsewhere in life. When a person dies, a vigil is held when ships light cynos, analogous to lighting a candle, in their honor. For these vigils, war is put aside and safe passage is given to others to join in the vigil, even between sworn enemies. Kind of like the fabled Christmas soccer game in World War I.

Lighting cynos and fireworks to remember the dead
Lighting cynos and fireworks to remember the dead

Large space stations often have naming ceremonies where speeches are given and dedicated as remembrances of past events or people. This is when I gave a short dedication in honor of the mother of a player that had died to suicide. We still hold a yearly vigil to remind people of him and the need to let others know if you need help.

My role as CEO was all encompassing. Both the minutiae and the complicated filled my Slack and Discord DMs constantly. The delicate metagame of diplomacy with other warlord leaders was conducted secretly, and required immediate attention to handle crises that popped up all too frequently.

Image of continuous DMs for issues morning & night
Continuous DMs for issues morning & night

My fellow warlords ran the gamut from the Italian neuroscientist to the Canadian military officer to the retired Washington D.C. attorney to the British motion graphics designer to the Singaporean businessman, each with a wide variety of styles and management styles. Working with them was similar to my professional work, dealing with creatives, finance, and other corporate types, adjusting my approach to each individual.

Almost daily, the typical interpersonal issues that pop up anytime humans gather would arrive on my plate. Most complex was navigating the myriad of relationships and rivalries between leaders that in many cases went back decades. Pacts and agreements were memorialized in formal documents as precise and finely tweaked as any legal agreement. In many cases, actual attorneys reviewed proposed agreements to look for loopholes and language that could bite us later.

At one point, we lost a war that had been going on for over a year and I had to give a speech telling my group we had lost. I spoke as honestly as I could to my people about the situation. I was surprised to find my honesty in such sharp contrast to what was said by other leaders on the losing side. This talk was well regarded on all sides and gave me a huge amount of credibility in the game, far more than I expected. Honesty from a leader is all important, not just to your group, but to everyone that you deal with.

Besides the power of our groups, many of these agreements were dependent on the personal credibility of the leaders to keep their word and not backstab others. I had built a strong reputation and was able to cut deals on behalf of it as a result. Again, no different than a corporate boardroom or in politics.

While our group was vast, spanning the continents and time zones, the larger community of EVE players was even larger. At gatherings in meatspace, in-game rivalries forgotten and the warmth of being with people who grokked your love of EVE was palpable.

Of course, these kind meetings also led to discussions of game politics, direction, and the future of the game. At these events, wars were instigated, stories were told, conspiracies hatched, and fences mended, much like anyplace else that humans gather in groups.

The comradery of players is intense. Retelling the war stories of the past between former enemies are commonplace, with toasts, laughs, and often hugs between those involved in storied battles or events.

People at a player gathering in Reykjavik, Iceland
At a player gathering in Reykjavik, Iceland

As a well known person and leader in the game, when I would attend gatherings, there were a lot of people that would want to talk to me. My nano-celebrity preceded me and there is a bit of a parasocial relationship that happens. People knew a lot about me. They had been in my dining room from watching my videos. They knew my hobbies and would ask about my beekeeping. But for many, I only knew them as a name on the screen or maybe a voice in comms. I would know next to nothing about many of these people, but they knew a tremendous amount about me.

As an extroverted type, this didn’t bother me. I like talking to people. But each person wanted to have a real interaction, not just a selfie. So I put a lot of effort into talking with people, asking about their experiences and life in the game. I wanted to make them feel noticed and just as interesting as they felt I was. Not always the easiest task, but it is critical for leaders to show respect and interest in people that look up to them.

Respect needs to be symmetrical, which is not always easy in these parasocial relationships. I usually carried a bunch of small items with my group’s logo like a bottle opener, beer koozie, or challenge coin. Handing these out to people was a sign of respect toward them and made the time a little more special.

There were times it was difficult at gatherings, when I was talking with one person already or with my wife, when someone would interrupt. Trying to balance things in those situations to make everyone feel that they weren’t being excluded wasn’t easy. I can’t imagine what true celebrity status must be like.

This community, with the realm of the EVE simulation, is a metaverse.

Far from the ideas of Silicon Valley and their fantasies of monetization and business meetings, this is an actual example of the alternate life with cyberspace that will be what the actual metaverse will be like to people.

A place to escape whatever bothers IRL.

A place to achieve.

A place to be who they aspire to be.

For myself, I enjoy being a leader. I have little fear of speaking to groups or revealing my feelings to others. I have learned to listen and am better for it. There is a special feeling of true leadership in which you are able to inspire others, not by fear, but by setting an example, however imperfect.

I loved making self-effacing videos to message the group our goals and ideals. I spent a silly amount on items with our logo and slogan to give away at RL events. Seeing the joy and pride in handing these items to others and seeing their genuine happiness is only overmatched by the joy of giving gifts to my own daughters. Everyone wants to be appreciated and these small tokens like a small payback for the faith placed in me as leader.

I couldn’t imagine it ending, until it did.

The last few years, I had suffered through increasingly worse headaches and stress. My work involved a lot of effort to maintain operations during the pandemic. Editing video and making graphics on the scale that a modern media company is difficult in normal times. During the pandemic, it took almost everything I had to convert the infrastructure to remote work and maintain it. I wrote a bit about it here.

Finding myself waking every morning to a slew of issues to deal with in EVE, spending a long day in the office, and then dealing with more EVE in the evening was a huge amount of work.

My fun per hour was low and EVE felt like a job on many days. I still found it rewarding, but it was taking its toll, my second job in the metaverse. Even when I was on vacation from work, I was still on duty with EVE, managing things from hotel rooms and beach houses instead of relaxing.

A laptop used to log into EVE from a hotel room
Logging into EVE from a hotel room

But the intoxicating feeling of leadership, when hundreds or thousands of people are acting upon your words and rallying to your virtual flag is hard to walk away from.

After a year of no relief from constant headaches, a university ‘ortho-facial pain clinic’ was able to finally diagnose what was causing my headaches. A prescription of anti-migraine medicine combined with removing a couple of molars that were causing complicate jaw and sinus issues and I was starting to recover, but the doctors kept telling me that stress was a big factor and I had to do what I could to limit that.

I had previously chosen a successor to myself for the group, just in case. A person that embodied the same ideals and desires for our group that I did. A brilliant and humble NASA scientist who also had been with the group since its inception. It was time to turn the reins over and walk away. This could be no half measure.

So I gave a short speech announcing my decision to stop playing and hand leadership to another. The talk was difficult to get through and I still get verklempt thinking of it. But it freed me from the weight of leadership and the stress of constant drama.

As I write this, it’s about six months from when I stopped and can finally look back.

I do miss the people terribly, but do enjoy the freedom to do other things. The freedom to not need to turn on my computer for space work. The freedom to not have to meet the expectations of others.

Michele, my wife, is thrilled that I closed that chapter of my life, freeing myself to be more present and find time for other things in life.

There is no doubt that I will fall into another community metaverse at some point and possibly lead again somewhere. Michele says “You are built for this.” when I talk about leadership, stressing that it comes naturally to me, unlike many others.

The last few years have had the tech media talking about the metaverse as if it’s a product to be invented. They are so off-base that they can’t see that it’s already begun, without fancy VR goggles and without slide decks.

The metaverse(s) yet to come will spring up more organically and around common interests, tied together with ever increasingly powerful tech to allow global communities to form and work together. Video games are the most natural ground for these kinds of groups to form, as teamwork and mastery are keys to success in gaming.

Teamwork and mastery are key motivators for humans. When people feel they are accountable to their friends, they will go far above normal effort to get things done.

While imperfect, the book/movie Ready Player One captured a lot of the basics in the power of mastery and the ability to gather others to a cause. The corporation in the story is the villain, much as corporations are often the villains in meatspace. The escapism of a metaverse community and the ability to be another person in it is the critical aspect that many fail to understand.

Other new technology and concepts are floating in the metadiscussion, many of them get rich schemes based on NFTs and crypto arbitrage, but there are glimmers of helpful tech for the metaverses like DAOs and smart contracts, that might enable new capabilities and structures hitherto unknown.

There are other metaverse warlords, like me, out there already. Carving out virtual fiefdoms and personal armies, doing things both good and bad, across the globe. They may not seem obvious or popular as those in the current ‘cult of the influencer’ zeitgeist, but their day is coming. The metaverse is sneaking up on humanity where the pundits least expect it.

As William Gibson said, “The future is already here — it’s just not evenly distributed.”

Halloween 2022

Cruft Manor has Halloween traditions every year:

1. We give out full size candies
2. Make a listing of all costumes
3. Make a timelapse movie

Michele carved a pumpkin

I let the kids choose their favorite candy themselves. This can sometimes lead to a prolonged choosing process and debate. The moments of “OMG” and “wow” are wonderful as they realize the candies are full size.

Hearing the kids get excited about full size candies makes it all worth it. Airheads were popular last year and we bought 4 boxes this year. Every single one was taken.

When people come to the door, I ask every person what they were dressed as and wrote down their answers. I am careful to ask what they are, accepting their answers rather than interpreting what I see.

The time-lapse takes place over a little more than three hours that is reduced to just under two minutes for your viewing pleasure.

One of the Elsas that visited

The interesting Forky costume

The iconic ghost chatted with me

Beekeepers showed up! We chatted for a bit and I gave them some of our honey.

You can see the clipboard I use to write down what the kids tell me they are dressed as.

This Halloween makes it 17 years of data to compare, though 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 & 2021. We did not give out candy in 2020 due to the pandemic.

The popular costumes over the years

A big bump in visitors this year. Quite a busy night.

No surprises with the top costumes many of the generic favorites toward the top, with stronger showing by the girl costumes for Elsa and Spidergirl. Several complicated Anime costumes were on display, but a bit esoteric for me to recognize easily.

This year’s complete costume list of 182 people:

1 Air Force Pilot
1 Among Us
2 Anime Person
1 Anna
1 Aoi from Demon Slayer
1 Ariel
1 Army Man
1 Astronaut
1 Baby
1 Baby Shark
2 Banana
1 Basketball Player
2 Beekeeper
1 Bendy
2 Black Panther
1 Captain Jack Sparrow
2 Cat
2 Cheerleader
1 Cher from Clueless
1 Cholo
3 Chucky
3 Clown
1 Cookie Monster
1 Corpse Bride
1 Cowgirl
1 Darth Maul
1 Dead Lumberjack
1 Deadly Doll
1 Deer
1 Demigorgon
1 Dino Ranch
1 Dinosaur
1 Doctor
1 Dosamma Dosa
1 Dracula
1 Dragon
2 Edward Scissorhands
1 Elastagirl
2 Eleven from Stranger Things
4 Elsa
1 Famous Skeleton
3 Fireman
1 Forky
1 Fortnite Character
1 Ghost
1 Ghostbuster
1 Ghostface
1 Gir from Invader Zim
1 God of Death
1 Green Guy
3 Grim Reaper
1 Grim Reaper from Fortnite
1 Gudetama
1 Guy who got picked up by an alien
1 Hacker
1 Harry Potter
1 Hermoine
1 Hot Dog
1 Huggy Wuggy
1 Iris Wilson
2 Jack Skellington
1 Jesse Pinkman
1 Jester
1 Justin
1 Kim Possible
1 Ladybug
1 Lava Girl
1 Lebron James
1 Leonardo TMNT
1 Lion
1 Little Red Riding Hood
1 Luigi
1 Lumberjack
1 Mandalorian
1 Marty McFly
1 Mexican
1 Mexican Witch
1 Michael Jackson
1 Michael Meyers
1 Mickey Mouse
1 Monster High Doll
1 Mormon
1 Mummy
1 Murderer
2 Naruto
1 Neighbor from Home Improvement
1 Nerd who works for Meta
2 Ninja
1 Pain
1 Penguin
1 Pennywise
2 Plague Doctor
1 Playboy
1 Policeman
1 Pom Pom Purin
1 Princess
1 Princess Peach
2 Prisoner
1 Quiet Girl
1 Rabbit
1 Radioactive Person
1 Rainbow Fairy
1 Random Costume
1 Rapunzel
1 Robot
1 Robot from Evanglion
1 Sally
1 Sam from Trick or Treat
3 Scarecrow
1 Scary
1 Shark
1 Sith Trooper
4 Skeleton
1 Skunk
1 Slim Shady
3 Snow White
1 Sondra from Demon Slayer
1 Sonic the Hedgehog
1 South Pas High School Cross Country
3 Spidergirl
3 Spiderman
1 Spongebob Squarepants
1 Squid Games
1 Stitch
1 Strawberry Shortcake
1 Superman
2 Teenage Mutant Ninja Turtle
1 The Joker
3 The Purge
1 The Weeknd
1 Thor
1 Tiger
1 Trea Turner of the Dodgers
1 Turtle
4 Unicorn
1 Wendy from Wendy’s
3 Witch
1 Zombie
1 Zombie Girl

182 Costumed Visitors